I had been having a bunch of problems with my dummies being the wrong size, but this fixed that. Your completed Mwm file will be in the Output folder you created earlier.Type "MwmBuilder\MwmBuilder.exe /s:Content /o:Output" (without quotes) and hit enter.Open the windows command prompt and navigate to the directory from step 1 (to navigate to a folder in the command prompt, type "cd " without quotes and hit enter).Place your FBX, XML, and HKT files into the "Content" folder.Create two folders here: "Content" and "Output".The full path probably looks similar to this:Ĭ:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineersModSDK\Tools The default location is in the SpaceEngineersModSDK folder. Navigate to the directory containing the MwmBuilder folder.Here are more specific instructions, if that helps anyone: I hadn't used a command prompt in a while. I got the MwmBuilder to work using Harag's instructions here: Steam Workshop mods category: requiredtags=Mod ModSDK will be improved during time and more features will be added Note: textures are not included because they are already in the game original models, sounds and music from Space Engineers game.Modders can view models, textures, dummies, dummies axis, physical shapes, axis, bounding box and material setup. VRageEditor2 (ModelViewer) – can be used for previewing models without having to be in the game.MWMBuilder – this tool can be used for converting graphic assets to Space Engineers format.Space Engineers - ModSDK includes the following modding tools: In order to find it, open the Steam client, go to Library, Tools, type “Space Engineers ModSDK” in the searchbox and just follow the steps to install it. The application is totally free for everyone, even for those who don’t own Space Engineers game. Space Engineers – ModSDK, is an application that includes a set of tools specifically created for modding.
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